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Cornelius' Starter Spells

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1 Cornelius' Starter Spells on Sat Nov 11, 2017 3:14 pm

Name of Spell: Sand Skate
Elemental Type: Earth
Spell Rank: Junior
Spell Type: Supplementary-Transportation
Range: 10 m
Mana Cost: 10
Stats: N/A
Description: Cornelius can manipulate the earth around him propelling him in a direction of his choice. It can be used to dodge attacks, close in on a target or pull away from one.  The way it works is two spots are chosen by Cornelius’ eyes. A circular ring is made between them and he can move anywhere outside of the ring by rotating the sand on the ring. The ring has no angle of preference as it is his choice. So, he can move forward, diagonal, or circular at fast speeds up to 40 mph.

Name of Spell: Earth Spires
Elemental Type: Earth
Spell Rank: Junior
Spell Type: Offensive
Range: 10 m in area
Mana Cost: 10
Stats: N/A
Description: A user can target any area within 10 meters. The ground will begin to tremble in this area. An area of 10 meters will have dozens of spikes rise from the ground at a speed of 40 mph. Each spike is very thin like needles and they stand about a meter tall.

Name of Spell: Rock Shot
Elemental Type: Earth
Spell Rank: Junior
Spell Type: Attack Creation
Range: 10 m
Mana Cost: 10
Stats:  
Description: The user juts out their hand and up to 3 rocks fly out towards an enemy at 40 mph. The rock’s shape are usually that of balls, pillars, or ramps. They can be shot into the air at the opponent, thrust straight, or sliding on the ground.



Last edited by Cornelius on Sat Nov 11, 2017 11:03 pm; edited 3 times in total (Reason for editing : balancing skills)

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2 Re: Cornelius' Starter Spells on Sat Nov 11, 2017 6:51 pm

Daisuke Yuu

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Wanderer
I say change the second spell to 3 pillars, it is a junior spell after all.

The second one I think you should only shot 3 rocks at most.
Bump when edited


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3 Re: Cornelius' Starter Spells on Sat Nov 11, 2017 8:39 pm

bump

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4 Re: Cornelius' Starter Spells on Sat Nov 11, 2017 9:28 pm

Spriderhawk

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Junior Magic Knight 1st Class
Earth Spires It is an AoE so the max range it can have is 10 m from.user and not 20. And if the spikes would emerge in. 10 m area then specify that in the range instead of 2 m.

Bump when edited!


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5 Re: Cornelius' Starter Spells on Sat Nov 11, 2017 11:04 pm

fixed, bump

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6 Re: Cornelius' Starter Spells on Sat Nov 11, 2017 11:12 pm

Spriderhawk

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Junior Magic Knight 1st Class
Full Approval
Head over to Emperor's Approval to get your gold deducted.deduct the spell points and add these to your grimoire.

Happy RPing!


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7 Re: Cornelius' Starter Spells on Sat Nov 11, 2017 11:35 pm

Will do ty!

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