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Character Perks

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1 Character Perks on Mon Jul 03, 2017 2:49 am

Character Perks

Character Perks are special traits you can pick for your character. They can help you in battle, help you make more money, or be special stat increases! To add a perk to your character, copy and paste the code and list it under the 'character perks' section of your Character's stat page.You get to pick 1 perk every time your character updates their grimoire with free perks upon initial character creation! This adds up to a total of 5 Perks once your Magic Knight reaches the highest level, Grand Magic.


  • When you begin character creation, your character’s grimoire is Junior Rank in the beginning, you can pick 3 perks

  • When you update your Grimoire to Intermediate Magic, you have 4 perks

  • When you update your Grimoire to Senior Magic, you have 5 perks

  • When you update your Grimoire to Grand Magic, you have 6 perks!

  • You CANNOT re-choose your character perks once chosen, so choose wisely!

  • Increase Perks CANNOT be applied retroactively! Meaning if I get the Power Hungry Perk after I’ve already delegated 12 stat points to Power, those 12 points do NOT become 24 stat points!

  • You may be able to gain extra perk slots through special events!



Increase Perks

Increase perks are special stat boosting perks that allow you to count double per stat in a certain type. You are allowed a Max of 2 increase perks and are only allowed one increase perk upon initial character creation. However if you do not pick an increase perk at character creation, you are free to pick any two at any other time you are able to pick a perk.

Power Hungry:
After initial character creation, Stat points delegated to your power stat only count for double. Such as 1 point to Power equals 2 points to power
Code:
[spoiler=Power Hungry] After initial character creation, Stat points delegated to your [b]power stat only[/b] count for double. Such as 1 point to Power equals 2 points to power [/spoiler]
Speed Demon:
After initial Character Creation, Stat points delegated to your speed stat only count for double. Such as 1 point to Speed equals 2 points to speed
Code:
[spoiler=Speed Demon]After initial Character Creation, Stat points delegated to your [b]speed stat only[/b] count for double. Such as 1 point to Speed equals 2 points to speed
[/spoiler]
Stamina Boost:
After initial Character Creation, Stat points delegated to your stamina stat only count for double. Such as 1 point to stamina equals 2 points to stamina
Code:
[spoiler=Stamina Boost] After initial Character Creation, Stat points delegated to your [b]stamina stat only[/b] count for double. Such as 1 point to stamina equals 2 points to stamina [/spoiler]
Sensory Ace:
After initial Character Creation, Stat points delegated to your sensory stat only count for double. Such as 1 point to sensory equals 2 points to sensory.
Code:
[spoiler=Sensory Ace] After initial Character Creation, Stat points delegated to your [b]sensory stat only[/b] count for double. Such as 1 point to sensory equals 2 points to sensory. [/spoiler]
Master Controller:
After initial character creation, stat points delegated to you control stat only count for double. Such as 1 point to control equals 2 points to control.
Code:
[spoiler=Master Controller]After initial character creation, stat points delegated to you [b]control stat only[/b] count for double. Such as 1 point to control equals 2 points to control. [/spoiler]
Arcane Knowledge:
You earn double the amount of spell points per thread.
Code:
[spoiler=Arcane Knowledge] You earn double the amount of spell points per thread. [/spoiler]

Mana Perks

Mana Perks are Perks that deal with the size of your mana pool as well as how you allocate your mana. You are only allowed a Max of TWO Mana Perks, and are only alllowed to take one Mana perk upon initial character creation. However if you do not pick a Mana Perk at character creation, you a re free to pick any two at any other time you are able to pick a perk.

Notice: The Mana Pool Plus Perk is the only Perk that is able to applied retroactively, meaning that if you take the perk after initial character creation you are allowed to adjust your mana pool with the +12 twelve Mana Per 5 Stamina Stat.

Mana Pool Plus:
Instead of adding 10 to your mana pool for every 5 points to stamina, you can add 12 to your mana pool for every 5 points to stamina.
Code:
[spoiler=Mana Pool Plus]Instead of adding 10 to your mana pool for every 5 points to stamina, you can add 12 to your mana pool for every 5 points to stamina. [/spoiler]
My Magic is Never Giving Up!:
When your Magic Knight’s Mana pool reaches negative, your Magic Knight does not faint and is able to push through for another round! You automatically regenerate 50% of your Mana pool for an extra push.

One time thread use only, afterwards mana regeneration happens at your normal rate and reaching negatives again will cause your Magic Knight to faint.

Code:
[spoiler=My Magic is Never Giving Up!]When your Magic Knight’s Mana pool reaches negative, your Magic Knight does not faint and is able to push through for another round! [b]You automatically regenerate 50% of your Mana pool for an extra push. [/b]

[b]One time thread use only,[/b] afterwards mana regeneration happens at your normal rate and reaching negatives again will cause your Magic Knight to faint. [/spoiler]
Mana Conservationist:
Mana for spells costs you 80% of the original cost. Mana maintenance is reallocated to be 50% of the new spell cost.
Code:
[spoiler=Mana Conservationist] Mana for spells costs you 80% of the original cost. Mana maintenance is reallocated to be 50% of the new spell cost. [/spoiler]
Mana Regen Boost:
Instead of the normal 20% Mana regeneration, your Magic Knight can regenerate 24% of their mana pool per post If a decimal value, always round up.
Code:
[spoiler=Mana Regen Boost] Instead of the normal 20% Mana regeneration, your Magic Knight can regenerate 24% of their mana pool per post. [i]If a decimal value, always round up.[/i] [/spoiler]

Discount and Money Perks!
Item Discount:
You have a 20% Discount at every item you buy at the item shop!
Code:
[spoiler=Item Discount]You have a 20% Discount at every item you buy at the item shop! [/spoiler]
Gold Digger:
For every mission, you gain 10% extra Gold!
Code:
[spoiler=Gold Digger]For every mission, you gain 10% extra Gold![/spoiler]
Spells Gold Discount:
You have a 10% discount on gold for every spell you learn
Code:
[spoiler=Spells Gold Discount] You have a 10% discount on gold for every spell you learn[/spoiler]
Spell Points Discount:
You have a 10% discount on spell points for every spell you learn.
Code:
[spoiler=Spell Points Discount] You have a 10% discount on spell points for every spell you learn.[/spoiler]

Pushing the Limits Perks
These perks take up multiple perk slots and push your magic knight to their limits and beyond!
Extra Specialization:
Beginning in your junior rank your magic knight has the ability to specialize in three different types of magic specializations instead of two!

Takes up TWO Perk Slots.

Your character also has the ability to gain fourth sub specialization at Intermediate level Grimoire and a fifth sub specialization, however this is only reachable when you reach a Grand Magic Level Grimoire

Code:
[spoiler=Extra Specialization] Beginning in your junior rank your magic knight has the ability to specialize in three different types of magic specializations instead of two!

Takes up [b]TWO[/b] Perk Slots.

Your character also has the ability to gain [b]fourth sub specialization [/b] at [b] Intermediate level Grimoire[/b] and a [b]fifth sub specialization[/b], however this is only reachable when you reach a [b]Grand Magic Level Grimoire[/b]
[/spoiler]
Double Element:

Your Magic Knight has pushed beyond the boundaries of normal and has the ability to specialize in TWO elements!  

Takes up THREE Perk Slots.
Code:
[spoiler=Double Element]
Your Magic Knight has pushed beyond the boundaries of normal and has the ability to specialize in [b]TWO[/b] elements!

Takes up [b]THREE[/b] Perk Slots [/spoiler]

Combat Perks
Combat Perks can power up an Attacking Knight’s spells or buff up defensives, increases or decreasing the required stat differences in order to overpower another combative Spell. You are only allowed to pick ONE, a Knight cannot have both Overpowered and Aegis as perks simultaneously.

If a knight with Aegis and a Knight with Overpowered conflict, then the difference is reverted back to the normal 10 point stat difference.
Overpowered:
You can break an opponent’s defensive spell if your power stat is only 5 points higher than then the defending opponent’s stamina stat. Same Spell Rank Only

This ability has a three Post cooldown.

Code:
[spoiler=Overpowered]You can break an opponent’s defensive spell if your power stat is only 5 points higher than then the defending opponent’s stamina stat. [I] Same Spell Rank Only[/I]

This ability has a [b]three post cooldown.[/b] [/spoiler]
Aegis:
Your defensive spells can defend attacks spells from knights whose power stat is up to 15 points higher than your stamina stat.  Same Spell Rank Only

This ability has a three post cooldown
Code:
[spoiler=Aegis] Your defensive spells can defend attacks spells from knights whose power stat is up to 15 points higher than your stamina stat.  [I]Same Spell Rank Only[/I]

This ability has a [b]three post cooldown[/b][/spoiler]

Specialization Perks
Specialization Perks are Special Perks that are automatically given to Magic Knights who pick certain magic specializations. Some are stat-boots, other increase the effectiveness of your spells, basically they’re free perks just because you specialize in something! As a bonus, they don’t take up any perk slot too!

Attack Specialist:
Since your Magic Knight Specializes in Attack/Attack-Creation Magic, during combat only, you have +3 to your Power Stat.
Code:
[spoiler=Attack Specialist] Since your Magic Knight Specializes in Attack/Attack-Creation Magic, [b]during combat only,[/b] you have [b]+3[/b] to your Power Stat. [/spoiler]
Defense Specialist:
Since your Magic Knight Specializes in Defense/Defense-Creation Magic, during combat only, you have +3 to your Stamina stat.

(Does not effect size of your mana pool)
Code:
[spoiler=Defense Specialist] Since your Magic Knight Specializes in Defense/Defense-Creation Magic, [b]during combat only,[/b] you have [b]+3[/b] to your Stamina stat.

[I](Does not effect size of your mana pool) [/I] [/spoiler]
Sensory Specialist:
Since your Magic Knight Specializes in Sensory Magic, during combat only, you have +5 to your Sensory Stat.
Code:
[spoiler=Sensory Specialist]Since your Magic Knight Specializes in Sensory Magic, [b]during combat only,[/b] you have [b]+5[/b] to your Sensory Stat. [/spoiler]
Healing Specialist:
Since your Magic Knight Specializes in Healing Magic, all healing spells also give a Mana Regain of 10% of your target’s mana pool.
Code:
[spoiler=Healing Specialist]Since your Magic Knight Specializes in Healing Magic, all healing spells also give a Mana Regain of 10% of your target’s mana pool. [/spoiler]
Physical Reinforcement Specialist:
Since your Magic Knight Specializes in Physical Reinforcement Magic, all stat-boosting Physical Reinforcement Spells have extra +3 stat effectiveness.
Code:
[spoiler=Physical Reinforcement Specialist] Since your Magic Knight Specializes in Physical Reinforcement Magic, all stat-boosting Physical Reinforcement Spells have extra +3 stat effectiveness. [/spoiler]
Hex Specialist:
Because your character specializes in Hex and Curse magic, your Hex or Curse spells have a +3 effectiveness for single target and a +1 effectiveness for multiple targets.

Code:

[spoiler=Hex Specialist] Because your character specializes in Hex and Curse magic, your Hex or Curse spells have a [b]+3[/b] effectiveness for single target and a [b]+1[/b] effectiveness for multiple targets. [/spoiler]

Stat Increases
These perks increase a player’s stats in some form or fashion. Unlike the Increase Perks, you can have more than two of these since they are short lived boosts.

Godspeed:

Godspeed: This perk will allow a person to gain a +5 in Speed for 3 posts. This skill can be used once a thread.
Code:
[spoiler=Godspeed]
[b]Godspeed:[/b] This perk will allow a person to gain a +5 in Speed for 3 posts. This skill can be used once a thread.
[/spoiler]
Omnipotent:

Omnipotent: This perk will allow a person to gain a +5 in Sensory for 3 posts. This skill can be used once a thread.
Code:
[spoiler=Omnipotent]
[b]Omnipotent:[/b] This perk will allow a person to gain a +5 in Sensory for 3 posts. This skill can be used once a thread.[/spoiler]
Conductor:

Conductor: This perk will allow a person to gain a +5 in Control for 3 posts. This skill can be used once a thread.
Code:
[spoiler=Conductor][b]Conductor:[/b] This perk will allow a person to gain a +5 in Control for 3 posts. This skill can be used once a thread.[/spoiler]
Iron Will:

Iron Will: This perk will allow a person to gain a +5 in Stamina for 3 posts. This skill can be used once a thread.
Code:
[spoiler=Iron Will]
[b]Iron Will:[/b] This perk will allow a person to gain a +5 in Stamina for 3 posts. This skill can be used once a thread.[/spoiler]
Titan’s Strength:

Titan’s Strength Those with the Titan’s Strength perk will be able to have their power stat raised by 5 points for a duration of 3 posts. This skill can only be used once a thread.
Code:
[spoiler=Titan’s Strength]
[b]Titan’s Strength[/b] Those with the Titan’s Strength perk will be able to have their power stat raised by 5 points for a duration of 3 posts. This skill can only be used once a thread.[/spoiler]
Eagle Eye:

Eagle Eye: The user of this perk naturally gains a +3 in sensory during a thread.
Code:
[spoiler=Eagle Eye]
[b]Eagle Eye:[/b] The user of this perk naturally gains a +3 in sensory during a thread.[/spoiler]
Commander:

Commander: The commander perk naturally causes you to boost the moral of those around you. You will be able to increase the stats of everybody in your group by  +1 during a thread, with an additional +1 per person in your group/team, max of +5. This perk cannot stack with other commander perks.
Code:
[spoiler=Commander]
[b]Commander:[/b] The commander perk naturally causes you to boost the moral of those around you. You will be able to increase the stats of everybody in your group by  +1 during a thread, with an additional +1 per person in your group/team, max of +5. This perk [b]cannot stack[/b] with other commander perks.[/spoiler]
Latent Powers:

Latent Powers: Will allow a person once they reach Senior rank to have their Grimoire’s perks increased to the next tier’s. This cannot be taken by a platinum user. This perk is retroactive but requires three perk slots
Code:
[spoiler=Latent Powers]
[b]Latent Powers:[/b] Will allow a person once they reach [b]Senior[/b] rank to have their Grimoire’s perks increased to the next tier’s. This [b]cannot[/b] be taken by a platinum user. This perk is retroactive but requires [b]three perk slots[/b][/spoiler]

Specialty Perks
These are perks that target certain specialties, while they are not free perks they are more suited for that certain spec to increase its abilities

Mana Prison:

Mana Prison: This perk allows those with restraining magic to cause those trapped to only recover 50% mana per post than what they would normally recover.
Code:
[spoiler=Mana Prison]
[b]Mana Prison:[/b] This perk allows those with [b]restraining magic[/b] to cause those trapped to only recover 50% mana per post than what they would normally recover.[/spoiler]
Side Kick:

Side Kick: This perk allows a person with supplementary spec to be able to gain +3 stat points when buffing others.
Code:
[spoiler=Side Kick]
[b]Side Kick:[/b] This perk allows a person with [b]supplementary[/b] spec to be able to gain +3 stat points when buffing others. [/spoiler]
Puppet Master:

Puppet Master: This perk allows the user’s golems to naturally have 10% more stat points to use than normal.
Code:
[spoiler=Puppet Master]
[b]Puppet Master:[/b] This perk allows the user’s golems to naturally have 10% more stat points to use than normal.[/spoiler]
Sinister Magic:

Sinister Magic: This perk allows debuffs to target multiple people without losing potency
Code:
[spoiler=Sinister Magic]
[b]Sinister Magic:[/b] This perk allows debuffs to target multiple people without losing potency[/spoiler]
Trap Recovery:

Trap Recovery: This perk makes it so, if a trap does not successfully activate a person will gain 50% of that trap's mana cost back.
Code:
[spoiler=Trap Recovery]
[b]Trap Recovery:[/b] This perk makes it so, if a trap does not successfully activate a person will gain 50% of that trap's mana cost back.[/spoiler]
Black Mage:

Black Mage: Those with this perk will be able to have their hexes and curses linger for 1 post before having to pay a sustain cost.
Code:
[spoiler=Black Mage]
[b]Black Mage:[/b] Those with this perk will be able to have their hexes and curses linger for 1 post before having to pay a sustain cost.[/spoiler]
Archangel’s Blessing:

Archangel’s Blessing: This perk allows those with the healing spec to heal multiple targets without losing any of their spell’s potency.
Code:
[spoiler=Archangel’s Blessing]
[b]Archangel’s Blessing:[/b] This perk allows those with the healing spec to heal multiple targets without losing any of their spell’s potency.[/spoiler]
Specialization Shift:

Specialization Shift: This perk will allow a person to change a single spec. Two Perk Slots. All spells with this spell type will be erased. You’ll only be given 50% of the Gold & 0% of the Spell Points from those spells back!
Code:
[spoiler=Specialization Shift]
[b]Specialization Shift:[/b] This perk will allow a person to change a single spec. [b]Two Perk Slots[/b]. All spells with this spell type will be erased. You’ll only be given [b]50% of the Gold & 0% of the Spell Points[/b] from those spells back![/spoiler]

Others
These perks kind of fall into random categories and there is no limits on how many of these you may have.

Master of the Elements:

Master of the Elements: This perk allows the users element to naturally have double effectiveness than normal against the element they are strong against
Code:
[spoiler=Master of the Elements]
[b]Master of the Elements:[/b] This perk allows the users element to naturally have double effectiveness than normal against the element they are strong against[/spoiler]
Extra Pouch:

Extra Pouch:Those with this perk can bring one extra item into any special topic with item limits.
Code:
[spoiler=Extra Pouch]
[b]Extra Pouch:[/b]Those with this perk can bring [b]one extra item[/b] into any special topic with item limits.[/spoiler]
Blacksmith:

Blacksmith:Those with this trail naturally gave their items repair after a thread even after breaking without having to pay.
Code:
[spoiler=Blacksmith]
[b]Blacksmith:[/b]Those with this trail naturally gave their items repair after a thread even after breaking without having to pay.[/spoiler]
Inheritance Fund:

Inheritance Fund: This perk will allow a person if they are killed or reincarnated to gain 75% of their previous character’s gold & 50% of their spell points in the next life. Any items they had will be sold at 75% value.
Code:
[spoiler=Inheritance Fund]
[b]Inheritance Fund:[/b] This perk will allow a person if they are killed or reincarnated to gain [b]75% of their previous character’s gold & 50% of their spell points[/b] in the next life. Any items they had will be sold at 75% value.[/spoiler]
Skilled Sniper:

Skilled Sniper: This perk allows the user to have their spell’s max range increased by 25%. This does not include AoE spells
Code:
[spoiler=Skilled Sniper]
[b]Skilled Sniper:[/b] This perk allows the user to have their spell’s max range increased by 25%. This [b]does not[/b] include AoE spells[/spoiler]
Prodigy:

Prodigy: This perk takes up Two Perk slots. This perk allows a person to train their stats with 25% less words than normal.
Code:
[spoiler=Prodigy]
[b]Prodigy:[/b] This perk takes up [b]Two[/b] Perk slots. This perk allows a person to train their stats with 25% less words than normal.[/spoiler]
Area of Triumph:

Area of Triumph: This perk allows a person to have their AoE spells to have their max size increased by 25%
Code:
[spoiler=Area of Triumph]
[b]Area of Triumph:[/b] This perk allows a person to have their AoE spells to have their max size increased by 25%[/spoiler]
Mana Leech:

Mana Leech: A person with this perk will allow a person struck by an Offensive spell to gain 50% of that spell’s mana added to their own pool. This will not lower the damage of the spell.
Code:
[spoiler=Mana Leech]
[b]Mana Leech:[/b] A person with this perk will allow a person struck by an Offensive spell to gain 50% of that spell’s mana added to their own pool. This [b]will not[/b] lower the damage of the spell.[/spoiler]
Elemental Expert:

Elemental Expert: Those with this perk will make it so that their element has no natural weakness. This does not give them more advantage over elements that they are strong against.
Code:
[spoiler=Elemental Expert][b]Elemental Expert:[/b] Those with this perk will make it so that their element has no natural weakness. This [b]does not[/b] give them more advantage over elements that they are strong against.[/spoiler]
Shake it Off:

Shake it Off: Twice a thread a person is able to negate any negative stat or status effects that may be placed on them.
Code:
[spoiler=Shake it Off]
[b]Shake it Off:[/b] Twice a thread a person is able to negate any negative stat or status effects that may be placed on them.[/spoiler]
Juggernaut:

Juggernaut: Once a thread a person can completely ignore damage they receive for a post. This does not negate the damage completely, just allows their body to act like they did not receive it for a post.
Code:
[spoiler=Juggernaut][b]Juggernaut:[/b] Once a thread a person can completely ignore damage they receive for a post. This [b]does not[/b] negate the damage completely, just allows their body to act like they did not receive it for a post.[/spoiler]

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