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Titania's Grimoire

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1 Titania's Grimoire on Wed Nov 08, 2017 11:14 am

Titania

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Wanderer


A blood red book with a black three leaf clover inside a heart with a crown in it on the cover. It is said that the keeper of this book often has a side that can be very cold

The inside of the book gives details about poison magic. While strong against biologic organisms and giving status effects. This magic is not as strong against Golems or some metallic based magic.



Last edited by Titania on Wed Nov 08, 2017 11:39 am; edited 1 time in total

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2 Re: Titania's Grimoire on Wed Nov 08, 2017 11:26 am

Titania

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Wanderer
Junior Spells

Sýru spell of weakening:
Name of Spell: Sýru (Acid)
Elemental Type: Poison
Spell Rank: Junior
Spell Type:Hex Trap
Range:  2 meter trigger effect
Mana Cost: 10 to place the trap 5 to sustain the hex when activated.
Stats: Single target -7 to stamina
Description: A small pancake of magic is placed at the caster discretion, when triggered by mana moving by it, a detonation occurs that flings a weak toxic powder onto the target. The toxins are irritating to breath in, and carries a bit of hex magic with it. When hit the hex and toxins degrades the targets body a little, by entering through the skin or lungs. Lowering their ability to breath a bit, therefore lowering their stamina. It lasts up to three posts and magic will be continuously drained from the caster till it ends. The caster can only move 30m away from the trap before it disperses and disappears.

Segðu orðið spell of numbness:
Name of Spell: Segðu orðið (Say the word)
Elemental Type: Poison
Spell Rank: Junior
Spell Type:Curse Trap
Range:  2 meters
Mana Cost: 10 to place the trap 5 to sustain the curse when activated.
Stats: Paralysis to one limb that is hit.
Description: Planting a small bit of her mana. She creates a magic circle trap. When the mana is placed for the trap a word is spoken. When the word is spoken again. The trap activates spraying a paralysis poison onto a nearby limb. When hit the nerve ending are put to sleep, numbing all feeling and paralyzing the limb. It lasts up to three posts and magic will be continuously drained till it ends.The caster can only move 30m away from the trap before it disperses and disappears.

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