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Roma's First Spells

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1 Roma's First Spells on Thu Nov 02, 2017 4:11 am

Roma

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Junior Magic Knight 4th Class
Name of Spell: Wool Make: Wolf in Sheep’s Clothing
Elemental Type: Cotton
Spell Rank: Junior
Spell Type: Golem Creation
Range: 30 m range for golem control
Mana Cost: 8 Mana - Initial Cast, 4 Mana - Continuing Cast
Stats: N/A
Description: This spell conjures a white wolf-form golem made of cotton, approx. 85 cm high and 150 cm long. It has a curly fluffy wool-like texture for its fur, but maintains the overall form of a wolf with slightly sharpened textures for the face, snout, fangs, ears, legs and paws. Due the base element being cotton the golem itself is flammable  and has very little mass weighing only 1 kg, and thus possesses no physical impact outside of the slightly sharpened features which can cause minor cuts only (maximum 1 inch deep with a good bite or slash). Its lightweight also allows it to reach speeds not usually attainable by a Junior Level spell, at maximum sprint the wolf can reach a speed of 90 km/h. The cotton element brings others advantages as well, such as easily absorbing kinetic energy and thus cushioning most blunt force used against it, and the mesh-like nature of the wool structures allows items/weapons to be suspended and hidden within them (can carry up to 30 kgs). Once it increases its weight by collecting and suspending items, it gains some physical capabilities and strength; but also loses its speed advantage falling to a maximum speed of 60km/h. This is the true offensive capabilities of the Wolf in Sheep’s Clothing Spell as a high speed utility-based disruptive tool as well as a deceptive weapon carrier that can deliver vicious attacks at unsuspecting foes.

Name of Spell: Wool Enchantment: Lupine Senses
Elemental Type: Cotton
Spell Rank: Junior
Spell Type: Sensory
Range: 10 m AoE plus 10 m for every 5 points in caster’s sensory stat.
Mana Cost: 8 Mana - Initial Cast, 4 Mana - Continuing Cast
Stats: N/A
Description: This spell can only be used on a wolf-form cotton golem and causes the face, snout and ears to further sharpen and become more pointed than would be normal for a cotton golem. This enchantment gives the golem all the natural enhanced senses of a wolf which can be utilized by the caster through commands for hunting and tracking. This includes an enhanced sense of smell that can detect, distinguish and track all scents within its range. Enhanced hearing which can pick up more frequencies than a typical human and trace distant sounds within its range, as well as enhanced eye sight typical of a predator which provides night vision for tracking. This technique is limited in its use by the commands given to the golem as it has no intelligence of it’s own, as well as by the golem’s physical ability to follow a target and move across terrain. Enchantment usage inherently puts a large tax on the caster as he has to pay the continued maintenance for his golem as well as for the enchantment, as the enchantment cannot be used without the golem. It also carries an innate risk in that an opponent need only destroy the golem, and all its enchantments will cease as well.



Last edited by Roma on Mon Nov 06, 2017 1:22 am; edited 2 times in total


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2 Re: Roma's First Spells on Thu Nov 02, 2017 5:22 am

Spriderhawk

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Intermediate Magic Knight 2nd Class
I am sorry but the rules for golem are in progress, i believe. We would have to wait and see if your spells go hand in hand with the rules.
Thanks for understanding.


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3 Re: Roma's First Spells on Thu Nov 02, 2017 5:38 am

Roma

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Junior Magic Knight 4th Class
Is there no way to do an interim approval with the rules as is, and then adjust it afterwards. Otherwise I will not be able to utilize the character until the rules are revised.


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4 Re: Roma's First Spells on Sat Nov 11, 2017 12:24 am

Spriderhawk

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Intermediate Magic Knight 2nd Class
Well Golem magic has got it's guidelines!
Hope you would make changes to those golem spells.

Happy RPing!


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5 Re: Roma's First Spells on Fri Dec 22, 2017 8:53 am

Gemini

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Junior Magic Knight 5th Class

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